

Once he leaves, head to the NW room, where Fulk is held. Once inside, go to the middle of the monastery to talk to the Prior. You¿ll have to pass three riddles to gain entrance. Give the monk at the gate your flute and pouch of gemstones. Don¿t speak, touch or walk while you¿re on the boat though. Blow the flute by the river to call the monk to take you across the river.

Once you do, dress up in his robe and go to the Fen monastery. You¿ll have to kill him in a staff fight to get his possesions. I usually stop the black robed monk first. Note that you can switch days 5 and 6, depending on which monk you stop. You¿ll find out that her three sons have been captured and you¿ll have to rescue them.

DAY FIVE Go to the Widow¿s house and talk to her and Tuck. She¿ll ask you to find her druid hand scroll for her. Go find to Marian at the willow grove and give her the silver comb from Lobb, and show her your emerald. Give the poacher some money to send him on his way. When the poacher appears, kill the guard that is holding him captive.

Give Lobb the slipper and get the silver comb in return. After you¿re disguised, head to town to the cobbler¿s. Go talk to him and offer him money for his clothes. DAY THREE Go to the Overlook and wait for a beggar to appear. Wander around in the forest and you¿ll come across Marian being attack by a monk. You¿ll need a lady¿s slipper to prove your identity though. DAY TWO A cobbler named Lobb will want to speak with you. Visit the Widow and her three sons to end the day. When she is about to leave, give her a bit of money as well. Go down and shoot the sheriff¿s man to save her. After Little John talks to you, wait for the peasant woman to arrive at Watling Road. Note that you can use the map to reach here immediately now. From your camp, go left 3 times to the Outlook. Give Simon a small bit of money and practice shooting if you¿d like. Follow Will up north to your shooting glade. Go outside, where your men will talk to you. Get your horn off the wall and your money out of the small box. Walkthrough DAY ONE You start each day off in your cave. This walkthrough will (hopefully!) guide you through the game towards the best possible ending. ) You¿ll have all your merry men with you to offer advice and comments along the way. And to capture Maid Marian¿s heart while you do it. Your goal is to rescue the true King of England, Richard the Lionheart, by raising enough ransom money. Introduction You play Robin Hood, the famous outlaw of Sherwood Forest. This document Copyright 2002 Alicia Belliveau Version 1.0 Table Of Contents 1. The game feels quite outdated, rough on the edges and will definitely require a walkthrough for some of the puzzles, but overall it is still playable, especially if you are familiar with the Sierra adventure type of games.Robin Hood: Conquest of the Longbow - Walkthrough The outcome to look after is to become a noble and to marry maid Marian. The game offers you 4 possible endings depending on your score, which the game calculates defending on the way you solve puzzles, the number of mini games you complete and also your straightforward story choices. There will be a lot of reading and a lot of head scratching as many of the puzzles included aren't as straightforward and might not always have an immediately apparent logical solution. These minigames come with different difficulty presets. Along with the classic adventure style portions, the game also features a number of minigames, most of them involving archery challenges (you have to hit different targets, increasingly hard to pinpoint, as their speed increases), hand to hand combat (a reflexes game) and a few others. The game's graphic style is similar to other games of the VGA era, while the gameplay features the classic Sierra icon selection system. This is a classic style point and click adventure game, the last in the Conquests of Camelot series. An underrated though good Sierra adventure
